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At
a glance......
The
Start of The Game
Before
the game starts the players are familiarised with the game rules,
which are designed to make the game experience safe for everyone.
Then, the players receive the game gear, which includes the game
pack and the gun. The coloured lights on the pack and gun indicate
what team the player is on and also work as targets. Each team has
different colours on the pack and gun, the colours currently in
use are red, green and yellow. When the packs are powered, the teams
move to their own base stations, where the game begins. We can set
up many of the game settings.
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Targets
and Scoring
After
the game begins all the teams begin shooting their enemies, aiming
into the different targets: chest, back, shoulders and gun. If
the player is hit in the chest or back, he/she "dies"
for ten seconds, during which time all the lights on his game
pack shut down. A dead player can not be shot, nor can he/she
shoot anyone. If the player is hit in either one of the shoulders
or the gun, the player is stunned for five seconds. During this
time, the player can be shot, but he/she cannot shoot back. Three
shots to the shoulders or gun also causes a 10 second death. When
the player shoots someone, a number of points are awarded, depending
on where the opponent is hit: chest 200 points, back 100, shoulders
or gun 50. When the player is shot, a number of points are deducted:
50, 25 or 12 points, respectively. In addition to this, when a
player shoots a team-mate, there is a 50 point deduction regardless
of where the team-mate was hit.
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Bases
In
addition to shooting one's enemies, each player's goal is to destroy
the enemy base. Each base contains a small (approx. 6*6 cm) box
with two blinking red lights. To destroy an enemy base the player
must continuously shoot the red lights for approximately five seconds.
When the first shot hits the base station, a loud siren will sound,
warning nearby players that a base is being destroyed. When the
base is destroyed, the siren turns off and a bright light turns
on. In many game modes, the light also starts to blink, which indicates
that the base station will soon start shooting nearby players, so
camping too near to the base is not recommended. After 30 seconds,
the base can again be destroyed. Destroying an enemy base is usually
worth 2000 points. If the base station hits a player, he/she "dies"
for ten seconds and receives a 250 point deduction. Every player
can destroy each of the enemy bases once.
NOTE ! Some Megazone sites do not have a siren
or a bright light attached to base stations. In these cases you
can tell if the base is active from the two blinking red lights.
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General
Game Rules
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Running, jumping and fast moves are forbidden
- Climbing
on or over any obstacles or crawling through holes is forbidden
- Physical
contact another player or his game gear is forbidden
- A
dead player always retreats from the area
- Following
dead players is forbidden
- The
game sensors on the game pack or gun may not be covered
- All
unnecessary swearwords can be left out, it's just a game
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referee watches the game and checks that the rules are followed. If
someone is not following the rules, a penalty of 20 seconds or more
can be given. The player may also be given a score deduction of 1000
points. In extreme cases, the player can be removed from the game.
This causes the player to end the game immediately, and lose all of
his/her points.
In general, following the rules assures that everyone can enjoy
the game.
End of The Game
When the game ends, all of the game packs and base
stations will simultaneously emit a sound effect for three seconds
and the guns will cease to function. At this time, the players proceed
to the exit. When all of the players have returned their gear, the
computer calculates the individual points for all teams and players.
A monitor shows each players score and shot accuracy. A more specific
score can be viewed from a personal score sheet. The scoresheet
contains a large amount of data on the game's passage, including
team scores, average scores and personal scores with each shot described:
where you hit your enemies, and where you were hit.
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